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Creators/Authors contains: "Campbell, Laurie O"

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  1. The Academic Vigilance Environment (AVE) presented is a combination of two innovative tools. AchieveUp's micro-credentialing system identifies and showcase students' skills, while KnowGap's provides personalized learning content that fills knowledge gaps. To meet the growing demand for micro-credentials, AchieveUp integrates this capability into established courses using online quizzes to evaluate skills from a predefined test bank. By leveraging responses from digitized quiz-based assessments, we have developed a synergistic approach with online assessment and remediation protocols. Our Python-based toolkit enables undergraduate tutors to identify and address knowledge gaps among at-risk learners in higher-education courses. Through digitized assessments, personalized tutoring, and automated skill analysis scripts integrated into Canvas LMS, students receive skill-specific badges that provide incremental motivation and enhance their self-efficacy. In a required electrical and computer engineering course here at UCF, the implemented software allowed for the distribution of 17 unique digital badges suitable for LinkedIn posting, benefiting both students and employers by verifying skills, while also providing instructors with insights to improve course instruction. 
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    Free, publicly-accessible full text available April 11, 2026
  2. White Paper identifying four Tracks of Digitally-Mediated Team Learning (DMTL) discussed at Workshop and the themes identified for high payoff future research on DMTL instructional technologies. 
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  3. This poster paper describes the authors’ single-year National Science Foundation (NSF) project DRL-1825007 titled, “DCL: Synthesis and Design Workshop on Digitally-Mediated Team Learning” which has been conducted as one of nine awards within NSF-18-017: Principles for the Design of Digital STEM Learning Environments. Beginning in September 2018, the project conducted the activities herein to deliver a three-day workshop on Digitally-Mediated Team Learning (DMTL) to convene, invigorate, and task interdisciplinary science and engineering researchers, developers, and educators to coalesce the leading strategies for digital team learning. The deliverable of the workshop is a White Paper composed to identify one-year, three-year, and five-year research and practice roadmaps for highly-adaptable environments for computer-supported collaborative learning within STEM curricula. As subject to the chronology of events, highlights of the White Paper’s outcomes will be showcased within the poster itself. 
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